Add new playlist strategy that selects the scores with the lowest pp for possible improvement.

This commit is contained in:
Brian Lee 2024-10-16 09:10:28 -07:00
parent 92707add36
commit b451f440d9
2 changed files with 288 additions and 14 deletions

73
docs/Samples.md Normal file
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@ -0,0 +1,73 @@
# Samples
Sample score data from `ScoreSaberAPI.get_player_scores(player_id)`:
```python
{'score': {'id': 85407530,
'rank': 67,
'baseScore': 386772,
'modifiedScore': 386772,
'pp': 224.1916,
'weight': 1.794356027547591e-07,
'modifiers': '',
'multiplier': 1,
'badCuts': 0,
'missedNotes': 0,
'maxCombo': 443,
'fullCombo': True,
'hmd': 0,
'hasReplay': True,
'timeSet': '2024-10-15T00:07:34+00:00',
'deviceHmd': 'Vive',
'deviceControllerLeft': 'Touch',
'deviceControllerRight': 'Touch',
'leaderboardPlayerInfo': None},
'leaderboard': {'id': 610340,
'songHash': '75A0E9F214BA9A7C2156D6E29920F112B6423CD0',
'songName': 'Retroscope',
'songSubName': '',
'songAuthorName': 'Adust Rain',
'levelAuthorName': 'ViSi',
'difficulty': {'leaderboardId': 610340,
'difficulty': 1,
'gameMode': 'SoloStandard',
'difficultyRaw': '_Easy_SoloStandard'},
'maxScore': 400315,
'createdDate': '2024-06-01T15:12:31+00:00',
'rankedDate': '2024-10-08T11:45:57+00:00',
'qualifiedDate': '2024-09-24T19:31:54+00:00',
'lovedDate': None,
'ranked': True,
'qualified': False,
'loved': False,
'maxPP': -1,
'stars': 4.52,
'positiveModifiers': False,
'plays': 150,
'dailyPlays': 6,
'coverImage': 'https://cdn.scoresaber.com/covers/75A0E9F214BA9A7C2156D6E29920F112B6423CD0.png',
'playerScore': None,
'difficulties': []}}
```
Sample score data from `BeatLeaderAPI.get_player_scores(player_id)`:
```python
{'score': {'id': 18489479,
'baseScore': 386772,
'modifiedScore': 386772,
'modifiers': '',
'fullCombo': True,
'maxCombo': 443,
'missedNotes': 0,
'badCuts': 0,
'hmd': 512,
'controller': 1,
'accuracy': 0.9661691,
'pp': 157.62836,
'epochTime': 1728950853},
'leaderboard': {'id': '3d2c511',
'songHash': '75a0e9f214ba9a7c2156d6e29920f112b6423cd0',
'modeName': 'Standard',
'difficulty': 1}}
```

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@ -309,6 +309,175 @@ def playlist_strategy_beatleader_oldscores(
return playlist_data, f"beatleader_oldscores-{new_count:02d}" return playlist_data, f"beatleader_oldscores-{new_count:02d}"
def playlist_strategy_beatleader_lowest_pp(
api: BeatLeaderAPI,
song_count: int = 20
) -> List[Dict[str, Any]]:
player_id = prompt_for_player_id()
history = load_history()
history.setdefault('beatleader_lowest_pp', {})
history.setdefault('playlist_counts', {})
# Get the current count for BeatLeader lowest PP and increment it
count_key = 'beatleader_lowest_pp'
current_count = history['playlist_counts'].get(count_key, 0)
new_count = current_count + 1
history['playlist_counts'][count_key] = new_count
scores_data = api.get_player_scores(player_id)
all_scores = scores_data.get('playerScores', [])
if not all_scores:
logging.warning(f"No scores found for player ID {player_id} on BeatLeader.")
return [], ""
logging.debug(f"Found {len(all_scores)} scores for player ID {player_id} on BeatLeader.")
# Filter out scores with zero PP and sort by PP in ascending order
ranked_scores = [s for s in all_scores if s.get('score', {}).get('pp', 0) > 0]
ranked_scores.sort(key=lambda x: x.get('score', {}).get('pp', float('inf')))
playlist_data = []
for score_entry in ranked_scores:
if len(playlist_data) >= song_count:
break # Stop if we've reached the desired number of songs
score = score_entry.get('score', {})
leaderboard = score_entry.get('leaderboard', {})
song_hash = leaderboard.get('songHash')
difficulty_raw = int(leaderboard.get('difficulty', ''))
game_mode = leaderboard.get('modeName', 'Standard')
pp = score.get('pp', 0)
if not song_hash or not difficulty_raw:
logging.debug(f"Skipping score due to missing song_hash or difficulty_raw: {score_entry}")
continue
difficulty = normalize_difficulty_name(difficulty_raw)
# avoid reusing song+difficulty
if song_hash in history['beatleader_lowest_pp'] and difficulty in history['beatleader_lowest_pp'][song_hash]:
logging.debug(f"Skipping song {song_hash} with difficulty {difficulty} as it's in history.")
continue # Skip if already used
# Format the song data for PlaylistBuilder
song_dict = {
'hash': song_hash,
'difficulties': [
{
'name': difficulty,
'characteristic': game_mode
}
]
}
# Add the song to the playlist
playlist_data.append(song_dict)
logging.debug(f"Selected song for playlist: Hash={song_hash}, Difficulty={difficulty}, PP={pp:.2f}")
# Update history
history['beatleader_lowest_pp'].setdefault(song_hash, []).append(difficulty)
# Log the final playlist
if not playlist_data:
logging.info("No new songs found to add to the playlist based on history for BeatLeader lowest PP.")
else:
for song in playlist_data:
song_hash = song['hash']
difficulty = song['difficulties'][0]['name']
logging.info(f"Song added: Hash={song_hash}, Difficulty={difficulty}")
logging.info(f"Total songs added to playlist from BeatLeader lowest PP: {len(playlist_data)}")
save_history(history)
return playlist_data, f"beatleader_lowest_pp-{new_count:02d}"
def playlist_strategy_scoresaber_lowest_pp(
api: ScoreSaberAPI,
song_count: int = 20
) -> List[Dict[str, Any]]:
"""Build and format a list of songs based on lowest PP scores from ScoreSaber, avoiding reusing the same song+difficulty."""
player_id = prompt_for_player_id()
history = load_history()
history.setdefault('scoresaber_lowest_pp', {})
history.setdefault('playlist_counts', {})
# Get the current count for ScoreSaber lowest PP and increment it
count_key = 'scoresaber_lowest_pp'
current_count = history['playlist_counts'].get(count_key, 0)
new_count = current_count + 1
history['playlist_counts'][count_key] = new_count
scores_data = api.get_player_scores(player_id, use_cache=True)
all_scores = scores_data.get('playerScores', [])
if not all_scores:
logging.warning(f"No scores found for player ID {player_id}.")
return [], ""
logging.debug(f"Found {len(all_scores)} scores for player ID {player_id}.")
# Filter out scores with zero PP and sort by PP in ascending order
ranked_scores = [s for s in all_scores if s['score'].get('pp', 0) > 0]
ranked_scores.sort(key=lambda x: x['score'].get('pp', float('inf')))
playlist_data = []
for score in ranked_scores:
leaderboard = score.get('leaderboard', {})
song_id = leaderboard.get('songHash')
difficulty_raw = leaderboard.get('difficulty', {}).get('difficultyRaw', '')
if not song_id or not difficulty_raw:
logging.debug(f"Skipping score due to missing song_id or difficulty_raw: {score}")
continue # Skip if essential data is missing
# Normalize the difficulty name
difficulty = normalize_difficulty_name(difficulty_raw)
game_mode = leaderboard.get('difficulty', {}).get('gameMode', 'Standard')
if 'Standard' in game_mode:
game_mode = 'Standard'
# Check history to avoid reusing song+difficulty
if song_id in history['scoresaber_lowest_pp'] and difficulty in history['scoresaber_lowest_pp'][song_id]:
logging.debug(f"Skipping song {song_id} with difficulty {difficulty} as it's in history.")
continue # Skip if already used
# Format the song data as expected by PlaylistBuilder
song_dict = {
'hash': song_id,
'songName': leaderboard.get('songName', 'Unknown'),
'difficulties': [
{
'name': difficulty,
'characteristic': game_mode
}
]
}
# Add the song to the playlist
playlist_data.append(song_dict)
pp_score = score['score'].get('pp', 0)
logging.info(f"Song added: {song_dict['songName']} ({difficulty}), PP: {pp_score:.2f}")
# Check if the desired number of songs has been reached
if len(playlist_data) >= song_count:
logging.debug(f"Reached the desired song count: {song_count}.")
break
# Log if no songs were added
if not playlist_data:
logging.info("No new songs found to add to the playlist based on history.")
else:
logging.info(f"Total songs added to playlist: {len(playlist_data)}")
# Update history to avoid reusing the same song+difficulty
for song in playlist_data:
song_id = song['hash']
difficulty_name = song['difficulties'][0]['name']
history['scoresaber_lowest_pp'].setdefault(song_id, []).append(difficulty_name)
save_history(history)
return playlist_data, f"scoresaber_lowest_pp-{new_count:02d}"
def map_leaders_by_month(month: int = 9, year: int = 2024, game_modes: List[str] = ['Standard']) -> List[Dict]: def map_leaders_by_month(month: int = 9, year: int = 2024, game_modes: List[str] = ['Standard']) -> List[Dict]:
""" """
Gathers a month's worth of maps using the BeatSaver latest maps endpoint, Gathers a month's worth of maps using the BeatSaver latest maps endpoint,
@ -469,6 +638,48 @@ def playlist_strategy_highest_accuracy(
return playlist_data, f"highest_accuracy-{year}-{month:02d}-{new_count:02d}" return playlist_data, f"highest_accuracy-{year}-{month:02d}-{new_count:02d}"
def reset_history(strategy: str) -> None:
"""
Reset the history for a given playlist strategy.
:param strategy: The strategy to reset history for.
"""
history = load_history()
if strategy in history:
del history[strategy]
if 'playlist_counts' in history and strategy in history['playlist_counts']:
history['playlist_counts'][strategy] = 0
save_history(history)
logging.info(f"History and playlist count for '{strategy}' have been reset.")
else:
logging.info(f"No history found for '{strategy}'. Nothing to reset.")
def get_strategy():
parser = argparse.ArgumentParser(description="Generate Beat Saber playlists")
parser.add_argument("-s", "--strategy",
choices=["scoresaber_oldscores", "beatleader_oldscores", "highest_accuracy", "beatleader_lowest_pp", "scoresaber_lowest_pp"],
help="Specify the playlist generation strategy")
parser.add_argument("-r", "--reset",
action="store_true",
help="Reset the history for the specified strategy")
if len(sys.argv) == 1:
parser.print_help()
sys.exit(1)
args = parser.parse_args()
if args.reset:
if not args.strategy:
parser.error("--reset requires --strategy to be specified")
reset_history(args.strategy)
sys.exit(0)
if not args.strategy:
parser.error("--strategy is required unless --reset is used")
return args.strategy
def saberlist() -> None: def saberlist() -> None:
""" """
Generate a playlist of songs from a range of difficulties, all with scores previously set a long time ago. Generate a playlist of songs from a range of difficulties, all with scores previously set a long time ago.
@ -483,6 +694,10 @@ def saberlist() -> None:
playlist_data, playlist_title = playlist_strategy_beatleader_oldscores(BeatLeaderAPI(cache_expiry_days=CACHE_EXPIRY_DAYS)) playlist_data, playlist_title = playlist_strategy_beatleader_oldscores(BeatLeaderAPI(cache_expiry_days=CACHE_EXPIRY_DAYS))
elif strategy == 'highest_accuracy': elif strategy == 'highest_accuracy':
playlist_data, playlist_title = playlist_strategy_highest_accuracy() playlist_data, playlist_title = playlist_strategy_highest_accuracy()
elif strategy == 'beatleader_lowest_pp':
playlist_data, playlist_title = playlist_strategy_beatleader_lowest_pp(BeatLeaderAPI(cache_expiry_days=CACHE_EXPIRY_DAYS))
elif strategy == 'scoresaber_lowest_pp':
playlist_data, playlist_title = playlist_strategy_scoresaber_lowest_pp(ScoreSaberAPI(cache_expiry_days=CACHE_EXPIRY_DAYS))
else: else:
logging.error(f"Unknown strategy '{strategy}'") logging.error(f"Unknown strategy '{strategy}'")
return return
@ -496,17 +711,3 @@ def saberlist() -> None:
playlist_title=playlist_title, playlist_title=playlist_title,
playlist_author="SaberList Tool" playlist_author="SaberList Tool"
) )
def get_strategy():
parser = argparse.ArgumentParser(description="Generate Beat Saber playlists")
parser.add_argument("-s", "--strategy",
choices=["scoresaber_oldscores", "beatleader_oldscores", "highest_accuracy"],
help="Specify the playlist generation strategy",
required=True)
if len(sys.argv) == 1:
parser.print_help()
sys.exit(1)
args = parser.parse_args()
return args.strategy